
BODYCODER BIBLIOGRAPHY
DOI: 10.1080/07494460600647436
ISBN 0749-4467
The focus of this article is on the sensation of the body beneath the mediated and the unique nature and particular forms of sensation and perceptions prompted by interactive technology with particular reference to kinaesonic gestures. These topics will be discussed from the point of view of practice with specific reference to the artists' work with the Bodycoder system and their 2005 work The Suicided Voice. The article will discuss how on-the-body technology alters a performer's perception and sensation prompting new forms of cross-modal (synesthetic) perception. The nature of the 'intertwining' relationship between the sensual and the sonic, inherent in kinaesonic operations, will be outlined. The article will discuss how the intimacy of on-the-body technology problematizes expression, particularly real-time manipulation. The authors will move on to discuss how the natural movement vocabulary of the body becomes the expressive medium for the generation and manipulation of sound. How flexible protocols and a fluid interface that can be re-configured for each new piece of work allow the artists to put the body at the expressive and contextual centre of the work.
The Suicided Voice is an interactive multi-media electroacoustic music piece in five movements. The piece explores the various and fluid identities of voice, the notion of voicing and the digital embodiment of the voice beyond the larynx. In this piece the acoustic voice of the performer is processed and manipulated live on the limbs of the performer via the Bodycoder System the first generation of which was developed by the artists in 1996 [1]. The Bodycoder System is a sensor array worn on the body that sends data generated by the switch choices and movements of the performer to an MSP environment via radio. In The Suicided Voice extended vocal techniques are coupled with live sound processing and manipulation to expose the multiplicity, potency and depth of the voice�s digital Otherness. The paper provides detailed information about the composition of the piece, the technology used, the nature and consequences of the interactivity employed and the artists� use of the Bodycoder System.
DOI: 10.1017/S1355771803000256,
ISBN: 1355-7718
Spiral Fiction is a piece of interactive performance staged by the authors in 2002. The paper provides detailed information about the technology used, the nature of the interactivity employed, the artists use of the Bodycoder System� and the aesthetic and theoretical issues arising out of the work. The paper addresses the problematic nature of the audience gaze, the seductive qualities of new technology, creative balance in the presence of new technologies and the problem of placing interactive performance along side analogue and single art form disciplines. The paper also explores the psychophysical nature of the interactivity associated with the Bodycoder System and will discuss cross-modal perception and sensation. The authors draw on aspects of postmodern theory to further expand their observations.
ISBN 3-923486-41-3
DOI:10.1017/S1355771800001035,
This paper offers a critique of what are seen as key issues which are problematised within the field of interactive dance, centring on the role of the various artists and technologies involved in the development of interactive dance systems, the notion of interactivity versus non-interactivity, and the influence of traditional single art-form practices. The paper proposes that it is only through identifying the particular motifs promoted by the technology itself that a way forward can be found, and an interactive dance aesthetic can begin to emerge in earnest. The arguments presented in this paper are framed within the context of the authors' long-term work and collaboration within the area of interactive dance, and provides a detailed case study of the piece Lifting Bodies (1999).